Blog post

Adding sensor configurations to your Ultrabook and Tablet app

Windows 8 devices are certainly showing variety today. New convertible Ultrabooks and Intel tablets have screens that fold over, slide out or detach from the keyboard.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
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[C/C++]多筆資料 二進制檔案 寫入-使用fwrite

前言

當我們在做C或C++語言的檔案讀寫時,時不時可能都會用到二進制的檔案讀取或寫入,而有時候我們可能會一次寫入多筆資料,如陣列,或是結構的陣列等,那麼這時候我們需要如何確保可以一次全部寫入,並一次全部讀取呢?

實作方式

Authored by Last updated on 03/06/2019 - 10:49
Blog post

[C/C++] 多筆資料 二進制檔案 讀取 -使用fread

前言

此篇介紹如何對二進制檔做多筆資料的讀取,另外,若想要知道做寫入,可以參考「C/C++多筆資料的二進制檔案寫入-使用fwrite」

實作方式

首先,先讓我們來看看二進制的檔案寫入所提供的函式吧,參考C++ Reference,如下圖:

Authored by Last updated on 03/06/2019 - 10:49
Blog post

[C/C++]類別互相引用(Class include each other)

前言

 

 

最近開始久違的寫C++程式,然後因為物件上的關係,所以某個A類別會擁有B類別,同時B類別會需要知道A類別

Authored by Last updated on 05/28/2018 - 18:30
Blog post

Learn How to Create Mobile Game App for Android on Intel IA Using Project Anarchy ( Youtube Video Series)

Here is a list of video's with Youtube links below:

Authored by Tao Wang (Intel) Last updated on 05/09/2019 - 21:50
Blog post

Video Playing with Android* Media Player

One important aspect about Android application development is that the system provides easy ways for applications to invoke features provided by other applications conveniently.

Authored by Last updated on 05/09/2019 - 21:50
Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Last updated on 07/04/2019 - 17:22
Blog post

新版unity中如何配置Android X86平台

从unity4.6版本开始,unity已经对Android系统支持x86平台的编译构建了,同时也支持了通用二进制 (通用二进制作为默认的编译选项)。

大家都知道,目前市面上主流的Android设备主要是armeabi,armeabiv7a和x86平台,对于独立CPU平台的支持有助于程序在该平台的运算和优化。下面简单介绍一下如何配置。

Authored by Last updated on 05/09/2019 - 21:50
Blog post

安卓裝置利用adb 快速備份資料

安卓裝置利用adb 快速備份資料
Authored by Anderson C. (Intel) Last updated on 06/14/2017 - 16:05