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Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Authored by Last updated on 01/24/2018 - 12:12
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Authored by Last updated on 01/24/2018 - 12:12
Article

Creating UVs for Characters in Autodesk Maya*

UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
Authored by admin Last updated on 02/21/2019 - 13:48
Article

Simulating Real-world Film Lighting Techniques in 3D

An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
Authored by admin Last updated on 02/21/2019 - 13:48
Article

Using an alternative temporary directory with Intel Cluster Checker

This article describes how to specify that Intel Cluster Checker use a different temporary directory.
Authored by Matias Cabral Bianchi (Intel) Last updated on 06/14/2017 - 13:02
Article

Fluid Simulation for Video Games (part 6)

This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
Authored by Last updated on 01/24/2018 - 12:12
Article

How to use OOC PARDISO?

This article explains, how to enable OOC (out-of-core) vesrsion of PARDISO from Intel® MKL.
Authored by Vipin Kumar E K (Intel) Last updated on 05/24/2018 - 15:48
Article

3D Lighting in Softimage

This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
Authored by admin Last updated on 02/21/2019 - 13:48
Article

The Basics of the Art of Lighting (part 1): Simple Principles of and Techniques for Creating Artful Lighting

Ultimately, digital lighting is about controlling and shaping light and shadows, reflections, refractions, and even color. This article provides a basic introduction to the principles of digital lighting using a 3D package.
Authored by admin Last updated on 02/21/2019 - 13:48
Article

The Basics of the Art of Lighting (part 2): Color and Light

This second part of a two-part series on lighting basics touches upon the multiple ways color and lighting are inextricably linked-from the science of color and light to how you can use color to create depth and emotion.
Authored by admin Last updated on 02/21/2019 - 13:48