Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games
On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).
Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.
DRIVER VERSION: 18.104.22.168.4424 & 22.214.171.124.4424
DATE: April 22, 2016
Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.
There are a myriad of game models on the market that all require different modes of payment; straight up cold cash, micro-transactions, social engineering, etc.
Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer
Last year, I wrote a blog about creating your own simple collision detection code. I implemented this for a children's math game I created. You can refer to my blog here
The Mesa Hackerspace HeatSync Labs was the venue on Sat Dec 1st for an HTML5 Gaming Hackathon.