Filters

Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 07/27/2016 - 19:48
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Authored by CaptGeek (Intel) Last updated on 07/27/2016 - 19:48
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Authored by Paul Lindberg (Intel) Last updated on 07/27/2016 - 19:48
Blog post

-NEW- Intel® Graphics Driver for Windows® 10 and Windows 7*/8.1* [15.40.22.4424]

DRIVER VERSION: 15.40.22.64.4424 & 15.40.22.32.4424

DATE: April 22, 2016

Authored by Michael C. (Intel) Last updated on 07/27/2016 - 19:48
Blog post

New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.

Authored by Wendy B. (Intel) Last updated on 07/27/2016 - 19:48
Blog post

Developers and the psychology behind “free to play” games

There are a myriad of game models on the market that all require different modes of payment; straight up cold cash, micro-transactions, social engineering, etc.

Authored by Wendy B. (Intel) Last updated on 07/27/2016 - 19:48
Blog post
Blog post

Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Authored by David Medawar (Intel) Last updated on 07/27/2016 - 19:48
Blog post

RealSense - Your Face as a Game Controller using Javascript

Note: JavaScript* has been decoupled specifically for Intel® RealSense™ SDK R3.

Authored by Bob Duffy (Intel) Last updated on 07/27/2016 - 19:48
Blog post

HackPHX HTML5 Hackathon Baby Apocalypse

The Mesa Hackerspace HeatSync Labs was the venue on Sat Dec 1st for an HTML5 Gaming Hackathon.

Authored by Stewart C. (Intel) Last updated on 07/27/2016 - 19:48
For more complete information about compiler optimizations, see our Optimization Notice.