Blog post

Transforming Intel® Developer Zone for Microsoft HoloLens* experience

Introduction

In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience.

Authored by Manisha B. Last updated on 05/30/2018 - 07:00
Blog post

Revolutionizing Survey and Inspection Data Acquisition

Intel® and Pix4D*: Where the Virtual World and the Business World Meet.
Authored by Jason Powell (Intel) Last updated on 12/12/2018 - 11:10
Blog post

Starting a Revolution Using Edge Tech in Education!

How to use Virtual Reality to improve education
Authored by Pedro Kayatt Last updated on 02/05/2019 - 10:48
Blog post

Power is Nothing Without "Controllers"

In the first post I spoke about the team and the project, while the second one has been all about the developer kit we are using, while I introduced also a few key aspects of Mixed Reality such as the Space Type. As soon as we received the devkit we started working and today I want to describe more key features of the Mixed Reality Toolkit and also suggest a few concepts on how to design your app...
Authored by Matteo V. Last updated on 06/23/2019 - 19:10
Blog post

Developing a CSI VR Lab in Unreal* for Windows* Store

In this 3rd Week of Developing the Forensic VR Laboratory we talk about challenges that can be overcome thanks to the Open Source proposal combined with amazing Virtual Reality Tech from Intel last equipment.
Authored by Pedro Kayatt Last updated on 02/05/2019 - 10:48
Blog post

My superman vision: the power of a Shader

Hi, welcome to the new post of Flying Turtles Team for the Intel Ultimate Coder Challenge. In this post we will see some more technical and advanced aspects regarding shaders.
Authored by Matteo V. Last updated on 06/23/2019 - 19:00
Blog post

Lost in Cloud: Cloud Architecture to stream a Mixed Reality Training Experience

Cloud Architecture to stream a Mixed Reality Training Experience for Industry 4.0
Authored by Matteo V. Last updated on 06/23/2019 - 19:00
Blog post

The incredible power of voice

Voice input is a natural way to interact with an object in mixed reality, let's see how to include this feature it in our project.
Authored by Matteo V. Last updated on 06/23/2019 - 19:00
Blog post

TraIND40 is here! Mixed Reality Training Platform for Industry 4.0

We came to the end of this long challenge, and it is time to reveal what we developed in the past 2 months: TraIND40, the first training platform designed for industry 4.0
Authored by Matteo V. Last updated on 06/23/2019 - 19:00
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
Authored by Audri Phillips Last updated on 07/03/2019 - 20:18