To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
How to use Virtual Reality to improve education
In this 3rd Week of Developing the Forensic VR Laboratory we talk about challenges that can be overcome thanks to the Open Source proposal combined with amazing Virtual Reality Tech from Intel last equipment.
Hi, welcome to the new post of Flying Turtles Team for the Intel Ultimate Coder Challenge. In this post we will see some more technical and advanced aspects regarding shaders.
This week we will talk about the last construction phase of Vitruvian VR: the IoT research and develop. We present to you Niccolò Galiazzo, the young Maker who managed the IoT parts of the project. In particular Niccolò will explain to us the functioning of an aesthetic side of Vitruvian: the lights.
We came to the end of this long challenge, and it is time to reveal what we developed in the past 2 months: TraIND40, the first training platform designed for industry 4.0
Intel has created a complete solution with a high-performance, open-source filter for images rendered with ray tracing. And it is available in beta.