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Blog post

Getting a Microsoft Surface Book to work with SteamVR

Authored by Bob Duffy (Intel) Last updated on 05/30/2018 - 07:00
Blog post

Transforming Intel® Developer Zone for Microsoft HoloLens* experience

Introduction

In this blog we will work on taking the Intel® Developer Zone Website and changing it for the Microsoft HoloLens* experience.

Authored by Manisha B. Last updated on 05/30/2018 - 07:00
Article

SOME METHODOLOGIES TO OPTIMIZE YOUR VR APPLICATIONS POWER ON INTEL® PLATFORM

As VR becomes a popular consumer product, more and more VR contents come out. From recent investment, lots of users love VR devices without wires, like AIO devices or Mobile devices.

Authored by Huang, Chao (Intel) Last updated on 12/13/2018 - 14:15
Blog post

Top Ten Intel® Software Developer Stories | February

We'll talk about 2017 trends, getting started in automated driving, enabling Alexa* voice service and more for the month of February.
Authored by Carman, Vicky (Intel) Last updated on 12/12/2018 - 18:00
Article

Updating Older Unity* Games for VR

With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Authored by Bob Duffy (Intel) Last updated on 08/01/2019 - 11:41
Article

Showcase Your Work on Developer Mesh

Authored by Bob Duffy (Intel) Last updated on 07/03/2019 - 11:16
Article

Intel’s Virtual Reality Director Knows the Future (Hint: It’s Not About Headsets)

Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.
Authored by admin Last updated on 02/22/2018 - 08:54
Article

CPUs are set to dominate high end visualization

Authored by James R. (Blackbelt) Last updated on 03/21/2019 - 12:08
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Authored by Rick Blacker (Intel) Last updated on 01/24/2018 - 12:12