Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Blog post

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Authored by Last updated on 05/09/2019 - 21:50
Blog post

NEW Graphics Driver 15.36.19.4170 posted for Haswell and Broadwell.

See the Release Notes for additional details.

The 15.36.19.4170 has been posted to Intel Download Center at the following direct links to the drivers:

Authored by Coppock, Michael J (Intel) Last updated on 05/03/2019 - 13:29
Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Last updated on 07/04/2019 - 17:22
Article

Legacy OpenCL™ Runtimes for Intel® Processors

Please see the new portal for OpenCL™ deployments prior to accessing this legacy content.

Authored by MICHAEL C. (Intel) Last updated on 08/12/2019 - 16:28
Blog post

OpenVINO™ on the PC - The Prelude

While getting my hands dirty with OpenVINO™ and UP2 on the Edge, I got

Authored by Rishabh Banga Last updated on 01/11/2019 - 14:05
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Authored by Jeffrey M. (Intel) Last updated on 10/08/2019 - 18:20