Blog post

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Blog post

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Authored by Last updated on 05/09/2019 - 21:50
Blog post

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Authored by Last updated on 07/04/2019 - 17:22
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Authored by Jeffrey M. (Intel) Last updated on 10/08/2019 - 18:20