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Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Authored by admin Last updated on 05/03/2019 - 15:34
Article

From UAV to VR in No Time: Autodesk® ReCap™ Photo Quickly Renders 3D Structures Thanks to Multicore Scalability

Creating 3D models of an outdoor scene for use in architecture, engineering, and construction is now easier and faster than ever with the help of UAVs, Autodesk ReCap Photo, and high-core-count Intel Xeon processors. Businesses in these sectors can take advantage of the new speed, ease, and availability of 3D modeling based on photogrammetry to meet more deadlines, speed construction time,...
Authored by admin Last updated on 12/11/2017 - 16:43
Blog post

How to make Virtual, Real - Using Unreal PBR Mat. System

Do you know what is Global Illumination? Physics Based Shader (Rendering)? Want to make more realistic experiences? Check some tips of how to get to the next level of graphics ;)
Authored by Pedro Kayatt Last updated on 02/05/2019 - 10:48
Blog post

The incredible power of voice

Voice input is a natural way to interact with an object in mixed reality, let's see how to include this feature it in our project.
Authored by Matteo V. Last updated on 06/23/2019 - 19:00
Blog post

Week 8 - Vitruvian VR: an exciting 360° simulation experience!

For the video of this week we went to the beautiful alpine location of Cortina D'Ampezzo to shoot a promotional video highlighting the structure of the Vitruvian, the technologies used and the virtual scenery inspired precisely by the Italian Alps.
Authored by Paolo M. Last updated on 02/05/2019 - 10:48
Article

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
Authored by Amaral, Adam Last updated on 05/08/2019 - 11:58
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
Authored by Audri Phillips Last updated on 07/03/2019 - 20:18