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Gaming into the Future

Game engines need to be re-designed to work and use full potential of multicore systems.
Authored by Last updated on 01/24/2018 - 12:12
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Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Authored by Adam Lake (Intel) Last updated on 05/03/2019 - 13:29