Article

Multi-threading Line-of-Sight Calculations to Improve Sensory System Performance in Game AI

In this article, Alex Champandard describes how to accelerate Multi-threading Line-of-Sight calculations to improve AI sensory system performance through the concept of a centralized sensory system using a mini-game prototype AI Sandbox.
Authored by admin Last updated on 01/24/2018 - 15:35
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Authored by Last updated on 12/31/2018 - 15:00
Article

Building a Personality-Driven Poker AI for Lords of New York*

Writing artificial intelligence (AI) might be the best job in games. It’s creative, challenging, and blurs the line between game design and programming. AI is used for a variety of tasks ranging from the mechanical (such as auto-attacking enemies) and bot AI, to flocking group intelligence, even to deep-thinking military generals. Games that emphasize story and character-based immersion such as...
Authored by Coppock, Michael J (Intel) Last updated on 05/30/2018 - 07:00
Article

Benefits of Intel® Optimized Caffe* in comparison with BVLC Caffe*

Overview
Authored by JON J K. (Intel) Last updated on 05/30/2018 - 07:00
Article

Intel® Media SDK & Intel® Media Server Studio Historical Release Notes

Release Notes of Intel® Media SDK include important information, such as system requirements, what's new, feature table and known issues since the previous release.

Authored by Liu, Mark (Intel) Last updated on 07/03/2019 - 20:07
Article

Maximize TensorFlow* Performance on CPU: Considerations and Recommendations for Inference Workloads

This article will describe performance considerations for CPU inference using Intel® Optimization for TensorFlow*
Authored by Nathan Greeneltch (Intel) Last updated on 07/31/2019 - 12:11
Article

Using Intel® Data Analytics Acceleration Library to Improve the Performance of Naïve Bayes Algorithm in Python*

This article discusses machine learning and describes a machine learning method/algorithm called Naïve Bayes (NB) [2]. It also describes how to use Intel® Data Analytics Acceleration Library (Intel® DAAL) [3] to improve the performance of an NB algorithm.
Authored by Nguyen, Khang T (Intel) Last updated on 10/15/2019 - 16:50
Blog post

Celebrating a Decade of Parallel Programming with Intel® Threading Building Blocks (Intel® TBB)

This year marks the tenth anniversary of Intel® Threading Building Blocks (Intel® TBB).

Authored by Sharmila C. (Intel) Last updated on 10/15/2019 - 18:16
Article

Designing Artificial Intelligence for Games (Part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Authored by admin Last updated on 10/24/2019 - 09:14