Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]
Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
By: Dominic Milano
By William Van Winkle
I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update). I'll have
Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft.