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Not Built in a Day - Lessons Learned on Total War: ROME II
Download ArticleNot Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]
Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"
The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.Paint Your Music: A Table-Top, Multi-Touch-Enabled Virtual Musical Instrument/Game
By: Dominic Milano
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Hot Shots* Warps Conventional Touch Gaming
By William Van Winkle
Windows 10* Features Every Game Developer Should Know
With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.Full-screen DirectX* desktop apps using the Flip Presentation Model
I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update). I'll have
DirectX* 12 Collaboration with Microsoft
Today at GDC 2015, Intel showed demos running on Intel hardware using the new DirectX* 12 API from Microsoft.
Multi-Touch Multi-Hack – Join The Lenovo Online Hackathon
Multi-Touch Multi-Hack is an online hackathon that challenges you to build apps with Lenovo’s multi-user, multi-touch (MUMT) SDK. There are $25,000 in cash prizes up for grabs, along with Lenovo PCs and tablets, and promotion for your app across Lenovo’s dev and marketing channels.- 1
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