SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Intel® DAAL version : 2016 Gold Initial Release (w_daal_2016.0.110.exe)
OS : Windows* 8.1
IDE : Visual Studio 2013
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Introduction A Brief History of Quicksort
While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...