Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Authored by Last updated on 12/12/2018 - 18:00
Article

Download Optimizing with Intel® TBB

Sample code for "Optimizing with TBB" download page
Authored by admin Last updated on 08/01/2019 - 09:30
Article

How Special Silicon Facilitates Parallel Arithmetic

SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Authored by Last updated on 01/24/2018 - 12:12
Article

3D Modeling and Parallel Mesh Simplification

3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
Authored by admin Last updated on 12/31/2018 - 15:00
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Authored by Last updated on 01/24/2018 - 12:12
Article
Article

The Secrets of Parallel Pathfinding on Modern Computer Hardware

One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
Authored by Last updated on 12/31/2018 - 15:00
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by Louis F. (Intel) Last updated on 07/10/2019 - 16:59
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
Article

Interactive Geometric Sound Propagation and Rendering

This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
Authored by admin Last updated on 09/24/2019 - 13:22