One of the first things that game AI developers parallelize is pathfinding as it is an expensive operation. The most common approach is to fire off the pathfinder in a separate thread. This article examines a multi-threaded pathfinding implementation.
This article provides recommendations to improve performance and limit power consumption of multi-threaded applications on multicore processors.
Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building BlocksThreading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Consider the case when you