The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
OpenMP provides a powerful, portable, and simple means of threading applications. In some cases, however, developers should choose the flexibility of native threading APIs. The guidelines in this article help to identify whether OpenMP is an appropriate choice for a given situation.
How to Get the Most Out of a Multi-Core CPU with Your Game Engine
The purpose of this document is to help developers determine which FFT, Intel® MKL or Intel® IPP is best suited for their application.
SIMD (for single instruction, multiple data) enables one arithmetic instruction to be performed across multiple data items simultaneously. This article lightly touches on the advantages of SIMD for parallel applications.
Image Processing Acceleration Techniques using Intel® Streaming SIMD Extensions and Intel® Advanced Vector ExtensionsThis article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
3D geometric models are common in computer games. This article describes a collection of mesh simplification algorithms and describes how to simplify your own meshes.
This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.