Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Authored by JOHN V. (Intel) Last updated on 01/24/2018 - 12:12
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 08/30/2018 - 10:47
Article

Interactive Geometric Sound Propagation and Rendering

This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
Authored by admin Last updated on 01/02/2019 - 12:48
Article

Embree: Photo-Realistic Ray Tracing Kernels

Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Authored by Sven Woop (Intel) Last updated on 08/02/2019 - 17:30
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by Louis F. (Intel) Last updated on 07/10/2019 - 16:59
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Blog post

Buzz Workshop Showcase Winner - Subray

IMMERSE YOURSELF IN SUBRAY

Authored by Landyn Pethrus (Intel) Last updated on 01/03/2019 - 11:01
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Authored by Last updated on 05/10/2019 - 08:30
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Authored by Seth S. (Intel) Last updated on 07/06/2019 - 20:30
Blog post

What's New in Intel® Media SDK 2017 for Windows*

Innovative Features Improve Visual Quality in Video Apps 
Authored by Vladimir Plichko (Intel) Last updated on 04/01/2019 - 16:00