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Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Authored by admin Last updated on 01/24/2018 - 12:12
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Windows* 8 Development – Environment and Resources

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Download Windows* 8 Development – Environment and Resources [PDF 318KB]

Authored by Sulamita G. (Intel) Last updated on 01/15/2019 - 15:40
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Developing for High DPI Applications for Windows* 8

Chris PhlipotMarch 14 2013

Authored by Last updated on 12/20/2018 - 09:48
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Developing Immersive Apps For A New Breed Of All-In-One Computer

This paper presents four guidelines that can help guide software developers as they design applications that encourage touch interaction and deliver a memorable end-user experience on Intel® processor-based pAIOs.
Authored by Last updated on 03/10/2019 - 23:40
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Windows* 8.1 Preview – what’s new for developers

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Windows* 8.1 Preview – what’s new for developers [PDF 327KB]

Authored by Sulamita G. (Intel) Last updated on 12/20/2018 - 09:48
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Using JavaFX to Implement Multi-touch with Java* on Windows* 8 Desktop

Documentation for developers interested in multi-touch support in Java applications running on Windows 8 systems.
Authored by Meghana R. (Intel) Last updated on 12/12/2018 - 19:34
Article

How to write a 2 in 1 aware application

Dynamically adapting your UI to 2 in 1 configuration changes

By: Stevan Rogers and Jamel Tayeb

Authored by Last updated on 12/20/2018 - 10:40
Article

Developing Windows* 8 Desktop Touch Apps with Windows* Presentation Foundation

By Bruno Sonnino

Authored by admin Last updated on 03/05/2019 - 23:28
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Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

Authored by Last updated on 07/06/2019 - 20:30