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OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 03/05/2019 - 23:40
Article

OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Authored by Last updated on 03/05/2019 - 23:40
Blog post

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Authored by CaptGeek (Intel) Last updated on 01/29/2019 - 11:40
Blog post
Blog post

Revolutionizing Survey and Inspection Data Acquisition

Intel® and Pix4D*: Where the Virtual World and the Business World Meet.
Authored by Jason Powell (Intel) Last updated on 12/12/2018 - 11:10
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Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.
Authored by Graham, Debra H (Intel) Last updated on 03/13/2019 - 12:56
Blog post

Learn ‘o’ Sys – VR/AR App for Learning Human Body - For School Children

Well, to start with, we would like to introduce ourselves as novice bloggers.

Authored by KV, Shriram Last updated on 02/01/2019 - 10:44
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CPU Capability Detect using Unreal Engine* 4.19

To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
Authored by Du Bois, Marissa (Intel) Last updated on 05/02/2019 - 11:21
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Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original
Authored by Filip Strugar (Intel) Last updated on 05/03/2019 - 13:30
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Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
Authored by Amaral, Adam Last updated on 05/08/2019 - 11:58