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Archived - Intel® RealSense™ F200 - Visual Feedback: Cursors

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Last updated on 11/10/2017 - 12:53
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Archived - Intel® RealSense™ F200 - Visual Feedback: Interacting with Objects

User should always know what object they can interact with on screen in an Intel® RealSense™ application.

Authored by Last updated on 11/13/2017 - 15:36
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Archived - Intel® RealSense™ F200 - Occlusion : Hand and User Blocking

A common problem when developing for Intel® RealSense™ technology is occlusion or the user's hand blocking the screen, or covering each other which can negatively impa

Authored by Last updated on 11/08/2017 - 14:25
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Archived - Intel® RealSense™ F200 - Understanding Speed of Motion

When developing with Intel® RealSense™ technology it is important to understand speed and precision and how that can impact the user experience of your applications.

Authored by Cooksey, Robert (Intel) Last updated on 11/13/2017 - 15:29
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Archived - Intel® RealSense™ F200 - Two-Handed Interactions

Intel® RealSense™ technology can detect 2 hands, but there are problems that present themselves when developing applications for your Intel RealSense applications.

Authored by Last updated on 11/08/2017 - 14:26
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ARcher ARcade Augmented FPS game

Intel® Software Innovator Pedro Kayatt, of VR-Monkey, demos a new type of game where the room is the new level.  Using Intel® RealSense™ Technology long-range camera, Pedro is able to scan his envi

Authored by Russ Beutler (Intel) Last updated on 01/29/2019 - 13:40
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Put your Player in the Game: Intel® RealSense™

If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.

Authored by admin Last updated on 03/05/2019 - 15:48
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已归档 - 英特尔® 实感™ F200 — 遮挡:手部和用户遮蔽

在面向英特尔® 实感™ 技术进行开发时,遮挡或用户手部遮蔽屏幕或相互覆盖是经常遇到的问题,可能会对其体验产生消极的影响。

这一简短教程提供的最佳实践可帮助开发人员避免在使用 F200 景深摄像头时遇到该问题。

 

Authored by Last updated on 11/09/2017 - 13:48
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已归档 - 英特尔® 实感™ F200 — 视觉反馈:与对象交互

用户应可时刻了解在英特尔® 实感™ 应用中能够与屏幕上的哪些对象进行交互。

这一简短教程提供的最佳实践旨在帮助您始终提供用户视觉反馈,帮助其与应用中的对象进行交互。

 

Authored by Last updated on 11/13/2017 - 16:00
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已归档 - 英特尔® 实感™ F200 — 视觉反馈:光标

在面向英特尔® 实感™ 技术开发时,用户需要了解自己在交互区的什么位置,以便有尽在掌控之中的感觉。提供屏幕光标是管理您的用户体验的最佳方式之一。

这一视频提供的最佳实践可帮助开发人员在开发使用 F200 景深摄像头的应用时进行调整。

Authored by Last updated on 11/10/2017 - 08:28