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Blog post

We Are Go for Haswell!

You’ve been waiting for the highly anticipated 4th generation Intel® Core™ processor family, and it’s finally here.

Authored by Wendy B. (Intel) Last updated on 03/10/2019 - 22:08
Blog post

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
Blog post

How GRID 2 and Intel Iris™ Graphics brought me into the fold...

If you ask me, I’m not a gamer.  I happen to work in a team at Intel that helps games run well on our platforms.  But me…I’m not a gamer.

Authored by Mitchell L. (Intel) Last updated on 03/10/2019 - 22:08
Video

Advanced Rendering Samples Android* Windows*

Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.

Authored by admin Last updated on 03/10/2019 - 21:23
Article

Intel® INDE OpenCV - Release Notes

The Intel® Integrated Native Developer Experience (Intel® INDE) suite has been discontinued.

Authored by Last updated on 09/18/2018 - 14:30
Article

Innovative Media and Video Solutions Showcase

With Intel media software tools, media/video solutions providers can create inspiring, innovative new products that capitalize on next gen capabilities like HEVC, high-dynamic range (HDR) content delivery, video security solutions with smart analytics, and more. Check these out. Envision how your company can use Intel's advanced media tools to re-invent new solutions for the media and...
Authored by Brenda C. (Intel) Last updated on 05/24/2018 - 16:42
Blog post

Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
Authored by Gael H. (Blackbelt) Last updated on 05/30/2018 - 07:40
Article

在配有英特尔® Iris™ 显卡的系统上通过优化对 Just Cause 3 进行增强

Multiple optimizations throughout the rendering pipeline made laptop gameplay on systems with Intel Iris integrated graphics almost on a par with leading platforms such as PS4* and Xbox* 1. Many of the optimizations described here benefit not just systems with integrated graphics, but also high-end systems with discrete graphics cards. All systems benefit from better balancing CPU and GPU...
Authored by Antoine Cohade (Intel) Last updated on 01/24/2018 - 12:12
Article

利用 Skull Canyon 建造一台街机游戏机

大家好,我是 Bela Messex,是Buddy System(伙伴系统) 的一员。我们的工作室位于洛杉矶的公寓内,是 Little Bug 游戏的开发人员。

Authored by Last updated on 03/29/2019 - 14:28
File Wrapper

Taking Advantage of Intel® Graphics with OpenCL*

Authored by Jeffrey M. (Intel) Last updated on 05/19/2017 - 16:18