Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
This white paper proposes an implementation for the Infinite Impulse Response (IIR) Gaussian blur filter using Intel® Advanced Vector Extensions (Intel® AVX) instructions. For a 2048x2048 image size, the AVX implementation is ~2X faster than the SSE code.
This article shows how to use 256-bit Intel® Advanced Vector Extensions (Intel® AVX) to normalize an array of 3D vectors. We describe a shuffle approach to convert between AOS & SOA on-the-fly in order to make data ready for up to 8-wide SIMD processing.
In this article we will discuss how to use the Intel® Integrated Performance Primitives (Intel® IPP) library to convert some common type of color formats like RGB, RGBA, BGR and BGRA into those that can be recognized by the Intel® Media SDK.
Compilation can utilize Intel® Streaming SIMD Extensions instructions to improve floating point performance even if the source code isn't set up for SIMD. This paper describes simple steps to enable Intel® SSE & recognize if your code is being optimized.
This article helps developers ensure their C/C++ code with intrinsics produces the optimal assembly and shows how to spot unnecessary register spilling.
The introduction of the 2nd generation Intel® Core™ processor includes Intel® Advanced Vector Extension (Intel® AVX). Intel AVX is a new 256-bit instruction set extension to Intel® SSE. This article describes a simple methodology to utilize Intel AVX.
Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.