I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues. I’d like to address what I feel is one of the most misunderstood, and taken o
Let’s go back in time for a little perspective.
Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s
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This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.
Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.