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Porting Existing Game Engines to Metro

Introduction.

Authored by steve-hughes (Intel) Last updated on 05/09/2019 - 22:30
Article

Video Gross Error Detection

The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience.
Authored by Royce Fernald (Intel) Last updated on 06/07/2017 - 09:27
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Authored by Adam Lake (Intel) Last updated on 05/03/2019 - 16:02
Article

Alternatives to Using Z-Bias to Fix Z-Fighting Issues

Introduction

by Matt McClellan and Kipp Owens

Authored by Last updated on 01/24/2018 - 12:12
Article

Z Fighting Code Sample

This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
Authored by Last updated on 07/07/2019 - 19:35
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

Authored by Alex Lopez-estrada (Intel) Last updated on 01/24/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Authored by Nguyen, Khang T (Intel) Last updated on 08/30/2018 - 13:35
Article

Accelerating Digital Multimedia Production with Hyper-Threading Technology

Overview
Authored by admin Last updated on 06/07/2017 - 10:15
Article

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Authored by Last updated on 01/24/2018 - 12:12
Article

Video Frame Display Synchronization

by Dan H. Nowlin, Intel Corporation

Authored by Dan Nowlin (Intel) Last updated on 05/24/2018 - 18:21