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Unity* 3D Touch GUI Widgets

By Lynn Thompson

Authored by admin Last updated on 11/15/2019 - 14:10
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Implementing Gesture Sequences in Unity* 3D with TouchScript

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By Lynn Thompson

Authored by admin Last updated on 11/15/2019 - 14:10
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Using Touch Gestures to Influence Physics Parameters in Unity* 3D with TouchScript

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Authored by admin Last updated on 11/15/2019 - 14:10
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Not Built in a Day - Lessons Learned on Total War: ROME II

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Not Built in a Day – Lessons Learned on Total War: Rome* II [PDF 935KB]

Authored by Last updated on 11/15/2019 - 14:10
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Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
Authored by Philipp Gerasimov (Intel) Last updated on 11/15/2019 - 14:10
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Strategies for App Communication between Windows* 8 UI and Windows* 8 Desktop

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Authored by Last updated on 11/15/2019 - 14:10
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Windows* 8 Store App – Motion-based app sleep prevention Sample

Lana N. Lindberg, Software Applications Engineer for the Intel® Atom ™ Processor

Authored by Last updated on 11/15/2019 - 14:10
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Updating Your Desktop Application for Windows* 8

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By Bill Sempf

Authored by admin Last updated on 11/15/2019 - 14:10
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Developing Desktop Apps for Ultrabook™ Devices in Windows 8*: Getting Started(Part 1)

By Paul Ferrill

Authored by admin Last updated on 11/15/2019 - 14:10