Blog post
Article

Take Safety Training Back to the Roots with Virtualization

Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we have provided training support to for over a decade. The benefits of virtual reality safety training (VRST), as opposed to instructor-led training, videos, regular e-learning courses, or serious games and simulations are far higher the way we see it....
Authored by admin Last updated on 08/01/2018 - 15:59
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Authored by Alex P. Last updated on 09/18/2018 - 14:59
Article

Virtualizing Psychotherapy with VR the Epic Adventure

We can review a VR application at any stage of production without much stress. The biggest flaw in our first-hand experience, though, was that none of us were clinically suffering from any kind of condition. Yes, some of us suffer from motion sickness, but none by clinical definition. So, we spent some time researching the scientific basis, if any, to develop a demo VR Exposure Therapy (VRET)...
Authored by admin Last updated on 09/17/2018 - 10:53
Blog post

Power is Nothing Without "Controllers"

In the first post I spoke about the team and the project, while the second one has been all about the developer kit we are using, while I introduced also a few key aspects of Mixed Reality such as the Space Type. As soon as we received the devkit we started working and today I want to describe more key features of the Mixed Reality Toolkit and also suggest a few concepts on how to design your app...
Authored by Matteo V. Last updated on 06/23/2019 - 19:10
Article

Crooked Sheriff: Creating a VR Wild West Escape Room Experience

We see VR escape-room experiences less as a replacement for the physical equivalent and more as a complement. A hybrid of both creates a fascinating experience. Building a VR experience from the ground up in Unity software 3D provided an opportunity to learn a great deal. We hope the knowledge and tips we’ve shared from the development of Crooked Sheriff help you create awesome VR projects.
Authored by Silviu-Tudor Serban Last updated on 09/18/2018 - 10:38