Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Video

Project Anarchy: Optimized Water Shaders, Volumetric Light Shafts, & 3D Particle Lighting

Future versions of Project Anarchy will have many new features

Authored by Gerald M. (Intel) Last updated on 02/22/2019 - 16:20
Article