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Optimized Pseudo Random Number Generators with AVX2

Intel® Math Kernel Library includes powerful and versatile random number generators that have been optimized to take full advantage of Intel

Authored by gaston-hillar Last updated on 08/03/2015 - 11:03
Blog post

Intel® RealSense™ Navigation Library Sample Code

The Intel® RealSense™ Navigation Library is a code sample that demonstrates how to easily add no-touch navigation to a web application. Colleen Culbertson describes its content and tells you where to get it.
Authored by Colleen Culbertson (Intel) Last updated on 08/03/2015 - 11:24
Blog post

Power your Mobile App Development with the Multi-OS Engine of Intel® INDE

Today marks a great milestone for Intel® Integrated Native Development Experience (Intel® INDE) suite when Intel Corp announced the Multi-OS Engine, a cool new feature of Intel® INDE at the Android

Authored by KARTHIYAYINI C. (Intel) Last updated on 07/31/2015 - 15:41
Blog post

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Authored by CaptGeek (Intel) Last updated on 07/31/2015 - 12:03
Article

Neutron Music Player Now Delivers High Quality Sound on Intel® Atom™ Tablets for Android*

Music lovers can get the best possible music sound quality on Android* tablets with the

Authored by THOMAS C. (Intel) Last updated on 07/31/2015 - 08:53
Article

Sprakelsoft UG Enables Color Memo Game for Intel® Atom™ Tablets for Windows* 8.1

This fun and simple memory game is now available for mobile dev

Authored by THOMAS C. (Intel) Last updated on 07/31/2015 - 08:53
Article

Intel® RealSense™ 3D Scanning Tips and Tricks

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Authored by Colleen Culbertson (Intel) Last updated on 07/31/2015 - 08:01
Article

Game Development with Unity* and Intel® RealSense™ 3D Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Authored by Gregor Biswanger Last updated on 07/31/2015 - 08:00
For more complete information about compiler optimizations, see our Optimization Notice.