This tutorial will guide you to your first cross-platform application using the Multi-OS Engine installed on Mac OSX* which we refer to as local build. You can also develop your Android* and iOS* applications in Android Studio on Windows* but in order to simulate your iOS application, you will need to remotely deploy your app to a Mac system running Xcode* (hence remote build). For this scenario...
Provides FAQs about using Apache Cordova* plugin APIs with Intel® XDK apps, such as adding third-party plugins, plugin variables, and selecting the right plugins for your app. It also covers specific questions related to the Admob, In-App-Purchase, Intel App Security, Capture, and Camera plugins.
This article describes the OpenGLBox sample in the Multi-OS Engine. This is a truly cross-platform sample. On the screenshots below you can see that the same Java-based application on iOS and Android looks and behaves the same way. Applications for different platforms share the data and part of the source code. How is this achieved? Scroll down!
Provides FAQs related to developing Intel® XDK apps that use the Crosswalk* runtime for Android* apps, such as why Crosswalk app packages are large, supported versions, how to control the audio playback rate, and why some apps fail to run because of GPU support on certain Android devices.
Provides answers to frequently-asked questions (FAQs) about the Intel® XDK cross-platform development environment. Separate FAQ pages are provided for general topics, Apache Cordova* use, Crosswalk* runtime, debugging, testing on device, the App Designer layout tool, and the Intel XDK IoT Edition (node.js apps). Many FAQs were answered in the Intel XDK forums.
Can Intel XDK IoT edition run alongside the regular Intel XDK?
What are the requirements for Testing on Wi-Fi?
Is there a tool to auto-build elements to see how it is done?
Frequently asked questions regarding Intel® XDK.
For more complete information about compiler optimizations, see our Optimization Notice.