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This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Authored by Larsson, Petter (Blackbelt) Last updated on 05/25/2018 - 15:30
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Authored by Last updated on 08/01/2019 - 09:30
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MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
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This article details optimized implementations of data transformations and algorithms together with analysis comparing performance and providing speedup measurements for Intel® SSE optimized code and estimates for Intel® AVX optimized code.
Authored by Larsson, Petter (Blackbelt) Last updated on 05/25/2018 - 15:30
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The Computing Language Utility (CLU) is a lightweight API designed to help programmers explore, learn, and rapidly prototype programs with OpenCL.

Authored by admin Last updated on 05/31/2019 - 14:10
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
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How Intel® Graphics Performance Analyzers Help Unity* Empower the Masses

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Authored by admin Last updated on 05/25/2018 - 15:30
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The Future of Gaming Certification Programs

Hi Everyone,

Authored by Last updated on 03/05/2019 - 23:10
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Getting Started with libGDX, a Cross-platform Game Development Framework

Developers who want to develop and debug code on the desktop, natively yet be able to run it on multiple OSs without modification will want to know about libGDX.

Authored by Last updated on 05/09/2019 - 13:08