How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Download ooVoo Intel Enabling – HD Video Conferencing [PDF 754KB]
Advanced Rendering Samples on Android* and Windows* demo presented by Arzhange Safdarzadeh.
Download Source Code ZIPfile
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This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.