How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
IMMERSE YOURSELF IN SUBRAY
Researched and written by Petrik Clarberg1, Robert Toth1, Jon Hasselgren1, Jim Nilsson1, Tomas Akenine-Möller1, 2
Learn about innovative ways to address the rapidly increasing growth of Video streaming demands while reducing your data center footprint and costs.
Innovative Features Improve Visual Quality in Video Apps
Developers: Optimize Video Performance & Quality
At the Autodesk University event in Las Vegas, November 14-16, civil and commercial/industrial designers and manufacturers who use Autodesk software came together to see The Future of Making Things.