With Android continually increasing in popularity it is always interesting to take a look at the latest collection of game engines available for the paltform.
Wow… what a year for PC Gaming!
Next week I'll be in San Francisco hoping the weather forecast is right and we get 7 days of sun, and the reason for my stroke of luck is I'm giving a talk on creating a better gaming user experien
At GDC 2012, I will be presenting with Ian Ni-Lewis (from Google) on best practices for writing cross-platform native Android games.
Picture yourself in ten years. You’ve been making games for a decade. You’ve been to the wars, returned with some successes, some failures (trophies and scars).
So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak.
So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar