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Blog post

Intro to Touch on Ultrabook™: Getting started

Touch screens were once an exotic way to interact with special devices, but they’re becoming an everyday part of devices and computers.

Authored by Paul Lindberg (Intel) Last updated on 06/14/2017 - 16:27
Blog post

Intro to Touch on Ultrabook: Touch Messages from the Windows 7 interface

Last time, I started looking at the road to Touch on Ultrabook.

Authored by Paul Lindberg (Intel) Last updated on 06/14/2017 - 16:29
Article

HDR Rendering with Compute Shader

This sample demonstrates optimized compute shaders for displaying HDR images
Authored by admin Last updated on 06/07/2017 - 12:23
Article

Light Scattering

This sample demonstrates that atmospheric light scattering effects can now be implemented in real time using Intel 3rd Generation Integrated Graphics and produce compelling visual results.
Authored by admin Last updated on 06/01/2017 - 11:30
Article

Gaming Health Meter with CSS3

Table of Contents Introduction Basic Meter
Authored by Daniel H. (Intel) Last updated on 06/07/2017 - 12:23
Blog post

Gamescom 2012 – PC Gaming comes out swinging!

Gamescom 2012 – PC Gaming comes out swinging!

Authored by Matt Ployhar (Intel) Last updated on 06/14/2017 - 16:35
Article

Fast Texture Compression

Texture compression is a technique to reduce bandwidth and decrease texture storage requirements.
Authored by Jeffrey Mott (Intel) Last updated on 06/07/2017 - 12:28
Article

Touch for Windows* Desktop

This sample demonstrates how to integrate touch into an application designed for a typical keyboard/mouse paradigm.
Authored by Jeffrey Mott (Intel) Last updated on 06/07/2017 - 12:22
Blog post

PAX 2012 - What a Great Show!

PAX 2012 – What a Show!

Authored by Matt Ployhar (Intel) Last updated on 06/14/2017 - 16:26
Blog post

The Next Generation of Game Engines is available NOW – UE4 and Fortnite

We just posted a great article & spotlight up on the PC Gaming Alliance Website that provides a quick snapshot of the Next Generation Unreal Engine 4, and Fortnite, brought to you by Epic!  Go

Authored by Matt Ployhar (Intel) Last updated on 05/31/2017 - 17:09
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