Filters

Blog post

Porting existing Game Engines to Metro

Introduction.

Authored by steve-hughes (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Game Engines for Android*

With Android continually increasing in popularity it is always interesting to take a look at the latest collection of game engines available for the paltform.

Authored by Last updated on 01/24/2018 - 12:12
Blog post

PC Gaming Hits an All Time High of $18.6B in Software Revenues for 2011!

Wow… what a year for PC Gaming!

Authored by Matt Ployhar (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Transforming the laptop gaming experience@GDC 2012

Next week I'll be in San Francisco hoping the weather forecast is right and we get 7 days of sun, and the reason for my stroke of luck is I'm giving a talk on creating a better gaming user experien

Authored by Leigh D. (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Android Everywhere - GDC 2012 Presentation

At GDC 2012, I will be presenting with Ian Ni-Lewis (from Google) on best practices for writing cross-platform native Android games.

Authored by Orion Granatir (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Intel Level Up Game Demo Contest - What gets our judges out of bed in the morning?

Picture yourself in ten years. You’ve been making games for a decade. You’ve been to the wars, returned with some successes, some failures (trophies and scars).

Authored by Mitchell L. (Intel) Last updated on 01/24/2018 - 12:12
Blog post

PVS-Studio: analyzing Doom 3 code

Authored by Andrey Karpov Last updated on 01/24/2018 - 12:12
Blog post

2011 Game Piracy Observations – Have Consoles Failed the Piracy Litmus Test?

So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak.

Authored by Matt Ployhar (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar

Authored by Audri Phillips Last updated on 01/24/2018 - 12:12
Article

Real-Time Texture Streaming & Decompression

Introduction
Authored by admin Last updated on 01/24/2018 - 12:12
For more complete information about compiler optimizations, see our Optimization Notice.