150 Matching Results

Using Intel MKL and Intel TBB in the same application

Intel MKL 11.3 has introduced Intel TBB support.

Authored by Gennady Fedorov (Intel) Last updated on 10/01/2015 - 05:48
Blog post

Intel XDK: Kostenlose Emulatoren für Responsive Webdesign

Dieser Artikel zeigt, dass das Intel XDK nicht nur eine kostenfreie komplett Lösung für die Cross-Plattform Entwicklung ist, sondern auch ideal für die klassische Web-Entwicklung dient.

Authored by Gregor Biswanger Last updated on 09/25/2015 - 11:38
Blog post

Intel XDK: Responsive Webdesign mit dem App Designer (Hands-on-Lab)

Einführung in die Cross-Plattform Entwicklung


Authored by Gregor Biswanger Last updated on 09/25/2015 - 11:30

Diagnostic 13379: loop was not vectorized with "simd"

Product Version:  Intel® Fortran Compiler 15.0 and above

Authored by Devorah H. (Intel) Last updated on 09/24/2015 - 20:35

Diagnostic 15542: Loop was not vectorized: inner loop was already vectorized.

Product Version: Intel(R) Visual Fortran Compiler XE 15.0 or a later version

Authored by Devorah H. (Intel) Last updated on 09/24/2015 - 19:41

New Templates in Multi-OS Engine Solution

When you first open Android Studio with installed Intel INDE Multi-OS Engine Plugin, you have to pick a template for your new Intel Multi-OS Engine project/module. There are seven (at least that’s how many there are at the time of this post), templates to choose. These templates mirror the standard Xcode templates for iOS. These templates have same names as the corresponding templates in Xcode....
Authored by ILYA C. (Intel) Last updated on 09/23/2015 - 22:16
Blog post

Apresente seus aplicativos Windows para a DATEN!

Authored by Juliano A. (Intel) Last updated on 09/10/2015 - 06:25
Blog post

Unity 配置窍门:内存,音频和纹理

Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. Tips include textures, design tips, mesh modeling, audio, and memory optimization.
Authored by Colleen Culbertson (Intel) Last updated on 09/08/2015 - 08:23

How to Adapt to Screen Sizes

Luke W takes us through how to avoid having to design for the 4,726 (est.) different screen sizes currently available – this is so much easier

Authored by Chris Davis (Intel) Last updated on 08/25/2015 - 10:14

How to Design with Device Motion

Learn how to develop new interfaces that take advantage of where a computer is and how it used. Learn more about Designing with device motion at the UX Zone on IDZ

Authored by Jerry Makare (Intel) Last updated on 08/25/2015 - 09:43
For more complete information about compiler optimizations, see our Optimization Notice.