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Removing CPU-GPU sync stalls in Galactic Civilizations* 3

Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® INDE Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
Authored by Raja Bala (Intel) Last updated on 07/02/2015 - 11:36
Article

如何使用 Unity* 规划优化

作者 John Wesolowski

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如何使用 Unity* 规划优化(原文) [PDF 2.15MB]

Authored by admin Last updated on 07/02/2015 - 01:59
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Article

保守形态抗锯齿 (CMAA) - 2014 年 3 月更新

本文摘自英特尔公司的 Leigh Davies 在 IDZ 发表的一篇博文,重点介绍了 Leigh 及其同事 Filip Strugar 被称为保守形态抗锯齿的全新抗锯齿技术工作成果。 以下为博文内容以及可供您检查的项目 

Authored by Leigh Davies (Intel) Last updated on 07/02/2015 - 01:56
Article

使用Cocos2d-x 3.0或更新版本创建多平台游戏

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Authored by JOAO PEDRO NARDARI (Intel) Last updated on 07/02/2015 - 00:18
Article

Using Intel MKL and Intel TBB in the same application

Intel MKL 11.3 Beta has introduced Intel TBB support.

Authored by Gennady Fedorov (Intel) Last updated on 07/01/2015 - 22:56
Article

System Analyzer Getting Started Guide

Introduction
Authored by JOEL L. (Intel) Last updated on 07/01/2015 - 16:00
Article

5 Reasons to go Pro

Intel® Media Server Studio - Professional (Pro) Edition

Authored by Brenda Christoffer (Intel) Last updated on 07/01/2015 - 08:25
Article

Intel® INDE 2015 Release Notes and Installation Guide

This page provides the Release Notes for Intel® INDE 2015 with the most recent being listed at the top of the page.

Authored by KARTHIYAYINI C. (Intel) Last updated on 06/30/2015 - 11:21
Article

Media Client Release notes and support

Intended Audience
Authored by Harsh Jain (Intel) Last updated on 06/30/2015 - 10:07
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