Blog post

Why Intel® RealSense™ Technology is REALLY Important

Authored by CaptGeek (Intel) Last updated on 05/29/2018 - 09:32
Blog post

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Authored by CaptGeek (Intel) Last updated on 01/29/2019 - 11:40
Video

Put your Player in the Game: Intel® RealSense™

If you’re looking for that next new experience to put into your games, you should consider Intel® RealSense™ Technology.

Authored by admin Last updated on 03/05/2019 - 15:48
Blog post
Article

代码示例:英特尔® 多核处理器企业虚拟现实体验,将人群模拟集成到混合现实中

代码示例:英特尔® 多核处理器企业虚拟现实体验,将人群模拟集成到混合现实中
Authored by Rick Blacker (Intel) Last updated on 11/12/2018 - 01:23
Article

Code Sample: Lightmapping code for prefabs in Unity*

Attach this script as a component to any prefab you might want to lightmap. From the editor window inside Unity you can setup a scene with proper lighting and position your prefabs inside the scene as per your requirements.
Authored by Castedo, Alejandro Last updated on 11/19/2019 - 11:27
Article

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality
Authored by Rick Blacker (Intel) Last updated on 11/19/2019 - 15:41
Article

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application front end written using C# and Windows Presentation Foundation (WPF) and a C++ DLL which is responsible for the actual manipulation of the image.
Authored by admin Last updated on 11/19/2019 - 15:46
Article

Code Sample: MRHand.cs Script for Input in Native UWP Unity* Apps with Motion Controllers.

Attach this script as component to a gameobject in Unity. After setting up a Tracked Pose Driver component in the gameobject to the correct device and handedness the MRHand.cs script will provide you with public Input functions to obtain controller button presses to drive your game.
Authored by Castedo, Alejandro Last updated on 11/19/2019 - 15:50