Blog post

Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Authored by Mitchell L. (Intel) Last updated on 06/23/2019 - 19:11
Article

Enter the Wormhole

Download as PDF

Authored by admin Last updated on 03/10/2019 - 23:40
Blog post

Why Intel® RealSense™ Technology is REALLY Important

Authored by CaptGeek (Intel) Last updated on 05/29/2018 - 09:32
Blog post

Archived - Tips and Tricks for developing Apps with the Intel® RealSense™ SDK 2014 R1

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Last updated on 05/29/2018 - 09:32
Blog post

Archived - Orlando Game Jam Featuring Intel® RealSense™ Technology

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Justin L. (Blackbelt) Last updated on 05/29/2018 - 09:32
Blog post

Archived - RealSense Unity Toolkt and Unity 5. Unity 5 needs 64 bit DLLs

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Rick Blacker (Intel) Last updated on 05/21/2019 - 13:40
Article

Archived - Intel® RealSense™ 3D Scanning Tips and Tricks

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Authored by Last updated on 01/16/2019 - 17:00
Article

Archived - Tips and Tricks for Intel® RealSense™ Background Segmentation

Tips and Tricks when using Background Segmentation(BGS) with the Intel® RealSense™ SDK.
Authored by Last updated on 05/30/2018 - 07:00
Blog post

Archived - Why the Changes for JavaScript* with the Intel® RealSense™ SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Authored by CaptGeek (Intel) Last updated on 05/30/2018 - 07:08
Article

Archived - Game Development with Unity* and Intel® RealSense™ Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Authored by Biswanger, Gregor (Blackbelt) Last updated on 12/13/2018 - 14:15