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Did you see the preview of Codemasters’ GRID2 running on Intel 4th Gen Core?

Let’s go back in time for a little perspective.

Authored by Mitchell L. (Intel) Last updated on 06/23/2019 - 19:11
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Authored by Last updated on 05/10/2019 - 08:30
Blog post
Article

Application Performance Profiling – When to use Intel® Graphics Performance Analyzers and Intel® VTune Amplifier

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Authored by Seth S. (Intel) Last updated on 05/30/2018 - 07:00
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Authored by Seth S. (Intel) Last updated on 11/13/2019 - 21:19
Article

Intel® Facial Special Effects Filter

Intel® Facial Special Effects Filter allows camera pipeline to apply different adjustment effects to the video
Authored by Ryan T H. (Intel) Last updated on 11/15/2019 - 14:10
Article

Implementing multi-user multi-touch scenarios using WPF in Windows* 8 Desktop Apps

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Implementing multi-user multi-touch scenarios using WPF in Windows* 8 Desktop Apps [PDF 602KB]

Authored by Meghana R. (Intel) Last updated on 11/15/2019 - 14:10
Article

Code Sample: An Approach to Parallel Processing with Unity*

This code and accompanying article (see References below) cover development of a flocking algorithm, which is then demonstrated as schools of fish via two applications. The first application was developed to run on a multi-threaded CPU, and the second to perform physics calculations on the GPU.
Authored by admin Last updated on 11/19/2019 - 15:33
Article

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality
Authored by Rick Blacker (Intel) Last updated on 11/19/2019 - 15:41
Article

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application front end written using C# and Windows Presentation Foundation (WPF) and a C++ DLL which is responsible for the actual manipulation of the image.
Authored by admin Last updated on 11/19/2019 - 15:46