Blog post

Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Authored by CaptGeek (Intel) Last updated on 01/29/2019 - 11:40
Article

Updating Older Unity* Games for VR

Authored by Bob Duffy (Intel) Last updated on 07/09/2018 - 14:34
Article

Pirate Cove as an Example: How to Bring Steam*VR into Unity*

This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
Authored by Rick Blacker (Intel) Last updated on 01/24/2018 - 12:12
Blog post
Article

Code Sample: Using Modern C++ Techniques to Enhance Multi-core Optimizations

This software example demonstrates how to use multi-core technologies to edit images. There are two parts to this project, a .NET Windows application front end written using C# and Windows Presentation Foundation (WPF) and a C++ DLL which is responsible for the actual manipulation of the image.
Authored by admin Last updated on 07/10/2018 - 11:23
Article

Take Safety Training Back to the Roots with Virtualization

Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we have provided training support to for over a decade. The benefits of virtual reality safety training (VRST), as opposed to instructor-led training, videos, regular e-learning courses, or serious games and simulations are far higher the way we see it....
Authored by admin Last updated on 08/01/2018 - 15:59
Article

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
Authored by Castedo, Alejandro Last updated on 09/10/2018 - 14:45
Article

Code Sample: MRHand.cs Script for Input in Native UWP Unity* Apps with Motion Controllers.

Attach this script as component to a gameobject in Unity. After setting up a Tracked Pose Driver component in the gameobject to the correct device and handedness the MRHand.cs script will provide you with public Input functions to obtain controller button presses to drive your game.
Authored by Castedo, Alejandro Last updated on 09/10/2018 - 14:44
Article

Virtualizing Psychotherapy with VR the Epic Adventure

We can review a VR application at any stage of production without much stress. The biggest flaw in our first-hand experience, though, was that none of us were clinically suffering from any kind of condition. Yes, some of us suffer from motion sickness, but none by clinical definition. So, we spent some time researching the scientific basis, if any, to develop a demo VR Exposure Therapy (VRET)...
Authored by admin Last updated on 09/17/2018 - 10:53
Article

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality
Authored by Rick Blacker (Intel) Last updated on 12/14/2018 - 19:02