Hey guys, i have a couple of questions regarding an Intel crash on an Android application. This is a game made with Unity with native support for Intel with x86 libs.
I am running the Android Emulator on Windows using an x86 kernel. I see a message from the emulator that says "CPU Acceleration status: HAX (version 3) is installed and usable".
I'm working with two (2) custom motherboards including a N3060 and E8000 SoC respectively.