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CPUs are set to dominate high end visualization

Authored by James R. (Blackbelt) Last updated on 03/21/2019 - 12:08
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Get Started With Unity* Machine Learning Using Intel® Distribution for Python* (Part 1)

This article will show game developers how to use reinforcement learning to create better artificial intelligence (AI) behavior. Using Intel® Distribution for Python—an improved version of the popular object-oriented, high-level programming language—readers will glean how to train pre-existing machine-language (ML) agents to learn and adapt. In this scenario, we will use Intel® Optimization for...
Authored by Manisha B. Last updated on 12/31/2018 - 14:00
Article

Game Dev with Unity* ML-Agents and Intel® Optimized Python* (Part Two)

In the final part of this two-part series on machine learning with Unity* ML-Agents, we will dig deeper into the architecture and create an ML-Agent from scratch. Before training, we will inspect the files that require parameters for machine learning to proceed. Finally, we will train the agent using Intel® optimized Python* and show how the completed system works.
Authored by Manisha B. Last updated on 09/10/2018 - 14:48
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Race Real Go-Karts in Virtual Reality with the Intel® NUC

The 4x4-inch Intel NUC is a prime example of how an innovative project in unexpected fields in entertainment and gaming industry can become a reality
Authored by Amaral, Adam Last updated on 05/30/2019 - 16:55
Blog post

August 2017 Update: Intel Developers and Innovators

Intel® Developers and Innovators were busy over the last month! Here’s an update on what the Intel® Software Innovators, Intel® Black Belt Software Developers, and Intel® Student Ambassadors were up to around the globe.
Authored by Warner, Elizabeth (Intel) Last updated on 07/03/2019 - 18:50