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Article

Native x86 Support on Unity* Gaming Boosts Performance for JumpStart’s School of Dragons*

By Cristiano Ferriera and Joseph Wells

Authored by CRISTIANO F. (Intel) Last updated on 12/16/2014 - 08:13
Blog post

Tips and Tricks to use Unity with the Intel RealSense SDK 2014

This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014.

Authored by Colleen Culbertson (Intel) Last updated on 04/13/2015 - 11:40
Blog post

Tips and Tricks for developing Apps with the Intel RealSense SDK 2014 R1

Here's a collection of tips and tricks when using the Intel RealSense Gold R1 2014 SDK.

Authored by Colleen Culbertson (Intel) Last updated on 01/14/2015 - 09:42
Article

An Intel® RealSense™ Technology–Driven First-Person Controller in Unity* 3D

In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).
Authored by admin Last updated on 03/04/2015 - 11:34
Blog post

Working with Hands/Gestures

There are multiple Hand Modalities in the Intel RealSense SDK 2014 Gold R1 release. They include: 

Authored by Colleen Culbertson (Intel) Last updated on 01/15/2015 - 15:09
Article

Intel® RealSense™ SDK Gesture Sequences Implemented in Unity* 3D

In this second article of a three-part series, I configure a scene using Intel RealSense technology to manipulate the color and position of simple Unity* 3D assets—spheres, in this example.
Authored by admin Last updated on 03/04/2015 - 11:30
Blog post

Orlando Game Jam Featuring Intel® RealSense™ Technology

For the past ten years, the Science Center in my home town of Orlando has hosted a gaming event called Otronicon which brings together all forms of interactive media developed in the greater Centra

Authored by Justin L. Last updated on 01/28/2015 - 13:17
Article

Designing Apps for Intel® RealSense™ Technology

When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
Authored by admin Last updated on 02/09/2015 - 10:32
Blog post

Game CoLabs and Intel at ASU: Global Game Jam 2015

Authored by Brad Hill (Intel) Last updated on 02/18/2015 - 11:10
Article

Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
Authored by admin Last updated on 03/04/2015 - 11:28
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