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Unreal Engine* 4/Intel® VTune™ Amplifier Usage Guide

In Unreal Engine* 4.19, Intel® software engineers worked with Unreal* to add support for Intel VTune Amplifier instrumentation and tracing technology (ITT) markers. This guide shows the user how to take advantage of the new integration to generate annotated traces of Unreal Engine 4 (UE4) inside the Intel VTune Amplifier 2018 UI.
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Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Authored by Last updated on 05/03/2019 - 16:13
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Fluid Simulation for Video Games (part 12)

This is a series on fluid simulation for games. Throughout this article series, Dr. Gourlay has explained the many liberties taken with simulation algorithms for the sake of speed. This article explores one ugly result of those liberties: jerky motion.
Authored by Last updated on 01/24/2018 - 12:12
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Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by Louis F. (Intel) Last updated on 07/10/2019 - 16:59
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Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
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