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Parallel Universe Magazine - Issue 22, September 2015

Authored by admin Last updated on 12/12/2018 - 18:08
Blog post

Graduate Intern at Intel - Parallel Ray-Tracing

Ray-tracing is a classic example of an embarrassingly parallel algorithm; since each pixel is typically independent of the rest, theoretically every pixel can be done in parallel (given enough core

Authored by Last updated on 06/14/2017 - 15:37
Blog post

Graduate Intern at Intel - Parallel N-Body

The N-Body problem is a classic example used frequently to demonstrate parallelization and how it improves performance.

Authored by Last updated on 06/14/2017 - 15:46
Article

Intel® Optimized Technology Preview for High Performance Conjugate Gradient Benchmark

Intel® Optimized Technology Preview for High Performance Conjugate Gradient Benchmark

Authored by Gennady F. (Blackbelt) Last updated on 01/23/2018 - 19:33
Article

Towards real-time C-arm reconstruction using multi-core CPUs

Authored by Last updated on 06/07/2017 - 10:42
Article

Accelerating Digital Multimedia Production with Hyper-Threading Technology

Overview
Authored by admin Last updated on 06/07/2017 - 10:15
Article

Optimizations for MSC.Software SimXpert* using Intel® Threading Building Blocks (Intel® TBB)

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Authored by Last updated on 08/01/2019 - 09:30
Article

Accelerating Deep Learning Based Large-Scale Inverse Kinematics with Intel® Distribution of OpenVINO™ Toolkit

Use Deep Learning Deployment Toolkit (DLDT) to deploy deep-learning algorithms to solve character Inverse Kinematics (IK) problems.
Authored by Tai Ha (Intel) Last updated on 08/23/2019 - 14:54
Article

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article.
Authored by Last updated on 05/03/2019 - 16:13
Article

Fluid Simulation for Video Games (part 12)

This is a series on fluid simulation for games. Throughout this article series, Dr. Gourlay has explained the many liberties taken with simulation algorithms for the sake of speed. This article explores one ugly result of those liberties: jerky motion.
Authored by Last updated on 01/24/2018 - 12:12