Article

设计面向游戏的人工智能(第 4 部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 01/24/2018 - 15:35
Article

英特尔® OpenVINO™ 工具套件分发版助力加速基于深度学习的大规模反向运动学

使用深度学习部署工具套件 (DLDT) 部署深度学习算法,以解决角色的反向运动学 (IK) 问题。
Authored by Tai Ha (Intel) Last updated on 09/19/2019 - 10:37
Article

Создание искусственного интеллекта для игр (часть 4)

19 августа 2009 г.

Последнее обновление: 1 января 2015 г.

Автор: Дональд Кихо (Donald Kehoe)

Authored by ALEXEY K. (Intel) Last updated on 01/24/2018 - 15:35
Article

利用英特尔® 线程构建模块(英特尔® TBB)优化 MSC. Software SimXpert*

MSC.Software SimXpert* is a fully integrated simulation environment for performing multidiscipline based analysis with a graphical interface designed to facilitate the end-to-end simulations. This article describes the threading of SimXpert.
Authored by Last updated on 08/01/2019 - 09:30