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Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
Intel ArBB, installation, Linux
Intel ArBB, installation, Windows
Provides a summary of the Intel® ArBB code samples and instructions on how to build and run them.
With the new year comes updates to some of our most popular experimental software on whatif.intel.com
This article provides an overview of the methods available in Intel® Parallel Composer, along with a comparison of their key benefits.
by William Damon
Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
For more complete information about compiler optimizations, see our Optimization Notice.