Blog post

“How Fish Evolve into Squirrels”, now in 3D!

Up to now I’ve tried to put across the fundamental principles of video encoding methods “in hand-waving terms” (I’ve hardly got any more hands to wave now).

Authored by dmitry.serkin (Intel) Last updated on 06/14/2017 - 16:23
Article

Developer Tools for 3D Media Applications

Introduction
Authored by admin Last updated on 01/24/2018 - 12:12
Blog post

Jeff's Notebook: 3D Vector Normalization Using 256-Bit Intel® Advanced Vector Extensions (Intel® AVX)

With the launch of our New Second Generation Intel® Core processor, there has been a lot of interested in the Intel® Advanced Vector Extensions (Intel® AVX). I decided to investigate more on how ap

Authored by Jeff Kataoka (Intel) Last updated on 06/14/2017 - 15:38
Blog post

GDC Austin: GPA demos at the Intel booth

If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback.

Authored by Chris Cormack (Intel) Last updated on 01/24/2018 - 12:12
Blog post

GPA 2.1 Feature Highlight: Supports all DX devices

For this week's GPA blog entry, I wanted to make sure that everyone is aware that GPA runs across all DX devices.

Authored by Chris Cormack (Intel) Last updated on 01/24/2018 - 12:12
Blog post

GPA 2.1 Feature Highlight: Buffer Histograms

GPA 2.1 includes a feature to allow you to better view render targets and textures. Let's say you have a texture with a very narrow dynamic range, all values in the texture are nearly white.

Authored by Chris Cormack (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Ultrabook­™ Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook™ be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Authored by Bob Duffy (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More

A Collection of Luminaries

Authored by Randi Rost (Intel) Last updated on 06/14/2017 - 16:00
Article

Introducing Project Anarchy™ - A Free Mobile Game Engine by HAVOK™

Project Anarchy is a free mobile game engine for iOS, Android (including X-86), and Tizen. It includes Havok’s Vision Engine along with Havok Physics, Havok Animation Studio and Havok AI.

Authored by Tao Wang (Intel) Last updated on 06/07/2017 - 12:22
Article

Archived - “When the Shoe Fits…” Using 3D Imaging to Improve Shoe Sizing

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Colleen C. (Intel) Last updated on 11/09/2017 - 09:46
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