Introducing Project Anarchy™ - A Free Mobile Game Engine by HAVOK™

Project Anarchy is a free mobile game engine for iOS, Android (including X-86), and Tizen. It includes Havok’s Vision Engine along with Havok Physics, Havok Animation Studio and Havok AI.

Authored by Tao W. (Intel) Last updated on 06/07/2017 - 12:22


Impulsonic Phonon* lets you create compelling audio experiences for games and VR.

Authored by REBECCA C. (Intel) Last updated on 06/14/2017 - 08:47

Using XDM with Depth Data

Authored by Teresa Morrison (Intel) Last updated on 06/07/2017 - 09:36

A Developer’s Guide To Intel® RealSense™ Camera Detection Methods

This paper provides an overview of some key aspects in developing Intel® RealSense™ applications that are portable across the different front-facing cameras: Intel® RealSense™ cameras F200 and SR300. It also details several methods for detecting the set of front- and rear-facing camera devices featured in the Intel RealSense SDK.
Authored by TION T. (Intel) Last updated on 05/31/2017 - 16:20
Blog post

“How Fish Evolve into Squirrels”, now in 3D!

Up to now I’ve tried to put across the fundamental principles of video encoding methods “in hand-waving terms” (I’ve hardly got any more hands to wave now).

Authored by dmitry.serkin (Intel) Last updated on 06/14/2017 - 16:23

Developer Tools for 3D Media Applications

Authored by admin Last updated on 06/07/2017 - 12:19
Blog post

Jeff's Notebook: 3D Vector Normalization Using 256-Bit Intel® Advanced Vector Extensions (Intel® AVX)

With the launch of our New Second Generation Intel® Core processor, there has been a lot of interested in the Intel® Advanced Vector Extensions (Intel® AVX). I decided to investigate more on how ap

Authored by Jeff Kataoka (Intel) Last updated on 06/14/2017 - 15:38
Blog post

GDC Austin: GPA demos at the Intel booth

If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback.

Authored by Chris Cormack (Intel) Last updated on 06/14/2017 - 16:28
Blog post

GPA 2.1 Feature Highlight: Supports all DX devices

For this week's GPA blog entry, I wanted to make sure that everyone is aware that GPA runs across all DX devices.

Authored by Chris Cormack (Intel) Last updated on 06/14/2017 - 16:28
Blog post

GPA 2.1 Feature Highlight: Buffer Histograms

GPA 2.1 includes a feature to allow you to better view render targets and textures. Let's say you have a texture with a very narrow dynamic range, all values in the texture are nearly white.

Authored by Chris Cormack (Intel) Last updated on 06/01/2017 - 12:10
For more complete information about compiler optimizations, see our Optimization Notice.