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Impulsonic Phonon* lets you create compelling audio experiences for games and VR.

Authored by REBECCA C. (Intel) Last updated on 08/20/2015 - 12:32

Intel® RealSense™ 3D Scanning Tips and Tricks

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Authored by Colleen Culbertson (Intel) Last updated on 07/31/2015 - 08:01

Introducing the Intel® RealSense™ R200 Camera (world facing)

An introduction to the Intel® RealSense™ 3D Camera R200, a world facing camera capable of 3D scanning, Scene Perception, and Enhanced Photography among other features.
Authored by Colleen Culbertson (Intel) Last updated on 07/31/2015 - 07:53
Blog post

Ultrabook Work, Create, Play Challenge - 15mm of Game Dev Goodness

Can the Ultrabook be versatile for other work/create/play scenarios. So why not game development? How well can you both create and play games on an Ultrabook?
Authored by Bob Duffy (Intel) Last updated on 10/29/2014 - 10:35

Introducing Project Anarchy™ - A Free Mobile Game Engine by HAVOK™

Project Anarchy is a free mobile game engine for iOS, Android (including X-86), and Tizen. It includes Havok’s Vision Engine along with Havok Physics, Havok Animation Studio and Havok AI.

Authored by Tao Wang (Intel) Last updated on 01/23/2014 - 17:17
Blog post

Come and See GPA 2.1 at IDF (San Francisco)

If you are headed to IDF in San Francisco - stop and get a demo of GPA 2.1 on September 22nd or 23rd (Tuesday or Wednesday).

Authored by Chris Cormack (Intel) Last updated on 08/13/2013 - 11:41
Blog post

Jeff's Notebook: 3D Vector Normalization Using 256-Bit Intel® Advanced Vector Extensions (Intel® AVX)

With the launch of our New Second Generation Intel® Core processor, there has been a lot of interested in the Intel® Advanced Vector Extensions (Intel® AVX). I decided to investigate more on how ap

Authored by Jeff Kataoka (Intel) Last updated on 08/13/2013 - 08:31
Blog post

GPA 2.1 Feature Highlight: Buffer Histograms

GPA 2.1 includes a feature to allow you to better view render targets and textures. Let's say you have a texture with a very narrow dynamic range, all values in the texture are nearly white.

Authored by Chris Cormack (Intel) Last updated on 08/08/2013 - 14:51
Blog post

GPA 2.1 Feature Highlight: Supports all DX devices

For this week's GPA blog entry, I wanted to make sure that everyone is aware that GPA runs across all DX devices.

Authored by Chris Cormack (Intel) Last updated on 08/08/2013 - 14:50
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