5 Matching Results
Article

Rasterizer Order Views 101: a Primer

One of the new features of DirectX* 12 is Rasterizer Ordered Views, which allow read/write access to resources, such as buffers, textures, and texture arrays, without multisampling from multiple threads and without generating memory conflicts through the use of atomic functions. This feature means resources created with Unordered Access Views (UAV) can mark in the pixel shader code certain...
Authored by Leigh Davies (Intel) Last updated on 08/10/2015 - 08:46
Article

Adaptive Volumetric Shadow Maps for Android* Using OpenGL* ES 3.1

As a follow-up to Adaptive Volumetric Shadow Maps for DirectX* 11, we present a port of the same algorithm adapted for Android* devices that support OpenGL ES* 3.1 and the GL_INTEL_fragment_shader_ordering OpenGL* extension.
Authored by FILIP S. (Intel) Last updated on 08/07/2015 - 09:25
Article

Adaptive Volumetric Shadow Maps

We introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to...
Authored by Last updated on 07/07/2015 - 09:52
Blog post

Funcom Collaboration to Maximize Intel® Iris™ Graphics Benefit

Intel announced today that it has been working with Funcom to enhance the visual effects in its Windows* and Android* versions of

Authored by Randi Rost (Intel) Last updated on 03/04/2015 - 17:03
Video

New Game Technology Development Intel® HD Graphics Samples from GDC 2013

Introduction to featured GDC demo samples available for download at software.intel.com/gamecode - short screen capture accompanied by a description of the sample and technique used.

Authored by Jerry Makare (Intel) Last updated on 10/29/2014 - 10:31
For more complete information about compiler optimizations, see our Optimization Notice.