Porting a Flash* application to a Windows* 8 Store app using HTML and JavaScript*

This project demonstrates how to convert an existing Adobe Flash* game in to a Windows* Store app using the tools available in WinJS, HTML5, CSS3, and traditional JavaScript*.
Authored by Meghana R. (Intel) Last updated on 06/07/2017 - 12:26
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Debugger assisted flashing for Intel® Atom™ Processor based platforms

With the Intel® C++ Software Development Tool Suite for Linux* OS Supporting Mobile Internet Devices (

Authored by robert-mueller-albrecht (Intel) Last updated on 06/14/2017 - 15:52

Animation for Flash Games (part 1): Sprite Creation for the Animator

Adobe* Flash* is a powerful animation tool. Using Flash to animate games takes a special touch as the animations need to be functional in a game engine. Part 1 of this series shows how to create animated sprites in Flash.
Authored by admin Last updated on 06/01/2017 - 11:20

Integrating 3D Image Sequences into Flash

Adobe Flash* is used in numerous applications, from online streaming of video and audio to creating sophisticated Web site and gaming experiences for netbooks and PCs. This article shows how to integrate 3D image sequences into your animated projects.
Authored by admin Last updated on 06/07/2017 - 12:28

Animation for Flash Games (part 2): Sprite Manipulation for the Scripter

This article shows Flash game developers how to manipulate animated sprites for use in Flash* games. Flash was recently updated to make it more efficient for mobile devices and netbooks. This article uses a sprite to create a simple platform game engine.
Authored by admin Last updated on 06/01/2017 - 11:21

Image Sequences or Vector Art in the Development of Flash* Games and Virtual Worlds?

This article covers the numerous reasons why artists & developers would use an image or image sequence as opposed to vector art as it relates to Flash games and virtual world development.
Authored by admin Last updated on 06/07/2017 - 12:24
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