2D Animation for Android* Series: Comparing and Contrasting Different Ways of Doing the Same Animation Part IPart I: Introduction and Property Animation
2D Animation for Android* Series:Comparing and Contrasting Different Ways of Doing the Same Animation Part IVPart IV: SurfaceView and TextureView
by Jon Raasch
How to setup a 2-joint knee. Getting knees and elbows to deform properly can mean many hours of weighting vertices and even extra modeling. Using a 2-joint knee (or elbow) setup is a quick way to cut through all that tedium and get back to animating.
Whether your character is cartoon-like or hyper-realistic, there are a few simple design concepts (okay - Tricks or Cheats) you can incorporate to make your eyeballs "look" good. Download the Seeing Eyes,Tricks to Make Eyes Look Good guide for a quick "How To."
DreamWorks Animation embarked on a radical re-engineering of their animation pipeline to better accommodate artistic aspirations and improve workflow across an increasingly complex environment. This article describes the new model being put in place.
One of the greatest things about animation is bringing life, expression, and emotion to an otherwise lifeless character. Part 2 in this series covers animation timing, staging, fluidity, and adding subtle movements to the animation.
While there are a variety of methods used to simulate fluid motion, most of them involve algorithms that are computationally intensive and run sequentially over a number of frames to produce an animated result. For this reason the performance of a given algorithm, in addition to its visual characteristics, is a critical factor in how useful the algorithm may be as an artistic tool.
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